Overview
Adventure Game Factory turns a one-line idea into a playable point-and-click mystery. You type a concept, Claude authors a complete game.json, an image model generates character-consistent art, and a Phaser engine plays it in the browser. You can edit the result in a visual editor, then publish and share a public play link.
Features
- Provably winnable games — every generated game is run through a solver that proves it's completable before you ever see it; the same check gates publishing. No dead ends.
- Character-consistent art — a reference-conditioned pipeline generates a canonical portrait per character first, then derives variants and backgrounds from it so the cast looks the same across every scene.
- Real point-and-click depth — rooms, hotspots, inventory, dialogue, and conditional logic (has-item, flags, object states, visited-rooms) interpreted by a Phaser runtime.
- Edit, publish, share — tweak the generated game in a visual editor and ship a public play link.
Built as a pnpm + Turbo monorepo: a Next.js app, a Phaser game engine, Prisma/PostgreSQL, and Vercel Blob for assets, with Claude generating game text and an image model generating the art.